
Red Zedlight
A downloadable game for Windows
You wake up to distant screams and the eerie flicker of your dying torch. The world has fallen into chaos, overrun by the undead. A strange message on your phone asking for help. You get pulled into world that message you on your phone from outside of the game. With only your wits and what you can scavenge, survival is your only goal. Sudden jump scares lurk in the darkness, keeping you on edge as you navigate the horrors around you.
What is this game about:
The game blurs the line between you and what you experience on screen by interacting with you in the real world. Your challenge is met within the horror of the dark as you battle to keep the light on. You must get the final key card to open the door activate the tower and escape and in so doing get the messages sent to your phone out to the rest of the world.
Home Assistant Integration:
Integrate your Home Assistant controlled Smart Bulb with the game for a more immersive experience as the in-game torch dims the bulb next you slowly dim and will eventually leave you in the dark.
Gameplay
- Scan the in game QR code to get messages on your real phone as you progress.
- No Mobile App or account registration needed.
- Explore a multi-floor building, looting for essential supplies.
- Collect health packs, batteries, weapons, and ammo.
- Your torch’s battery drains over time—find replacements or be left in the dark.
- Better weapons are hidden on higher floors, but so are deadlier threats.
- Loot does not respawn—manage your resources carefully.
- Zombies keep coming. The longer you survive, the more relentless they become.
- Almost every drawer or cabinet can be looted, rewarding careful exploration with valuable supplies.
Survive. Adapt. Keep moving. Can you outlast the nightmare, or will the darkness consume you?
We loved to hear your suggestions post a comment or a video!
Game updates:
- Zombies do not get stuck behind open doors (04-2025)
- Zombies are harder to kill (04-2025)
- Reduced Ammo (04-2025)
- Smoother player controls (04-2025)
- Fixed minor bugs (04-2025)
- New Help Screen (04-2025)
- -- Added Boss Zombie to final scene (03-2025) --
- Each Zombie now has unique animations and their own sound profiles (03-2025)
- -- Added Home Assistant Integration with Smart Light (03-2025) --
- Added Home Screen (03-2025)
- Fixed some minor bugs (03-2025)
- Add new music with an epic end track (03-2025)
- Minor bug fixes (03-2025)
- -- All Zombies now have location damage, Headshot etc. (03-2025) --
- Added bullet holes with blood flow (03-2025)
- New plot and story line (03-2025)
- QR code system that will send message to your phone as you progress (03-2025)
- -- Added Key card system to open doors (03-2025) --
Future Updates:
- Add more Zombie spawners outside
- Add more levels to new building and loot
- Add more buildings with levels in general
- Add Grenades
- Add more weapons. Katana, Revolver etc.
- Possibly look at body parts separating
Support:
Updated | 7 days ago |
Status | Released |
Platforms | Windows |
Release date | Oct 09, 2024 |
Author | purefun |
Genre | Shooter, Adventure, Survival, Visual Novel |
Made with | Unity |
Tags | 3D, Adult, Horror, Survival Horror, Text based, Zombies |
Code license | GNU General Public License v3.0 (GPL) |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Real-World Horror: Red Zedlight Syncs with Smart Lights19 days ago
- Red Zedlight Just Got Real – What do you think of our Phone Message Feature?25 days ago
- Red Zedlight - What do you think of our bullet holes26 days ago
- Red Zedlight Just Got Real – Introducing the Phone Message Feature!38 days ago
- Red Zedlight - Major update53 days ago
- RED ZEDLIGHT – LOOT. SURVIVE. REPEAT.67 days ago
Comments
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Great idea and concept, needs a bit of polishing, but still fun to play!
Hi Spazious.
Loved your video. We have published a new version that addresses the darkness of the game. There is now a setting on the menu to adjust the touch length for player who don't like jump scares.
Not bad! I had a good time playing this game and honestly, the undead zombies scared me a couple of times. I did my best to give my initial thoughts about the game and hoping my feedback helps you out at the end of the video. But I will like to say thank you for the opportunity for us to play your game. I do like feature where you can use your phone to read messages. Unfortunately, I did not make too far in the game but I had a good time overall. Let us know when you made huge improvements so we can try the game out again.
So things you should check that was maybe or maybe not in the video:
- Make the flashlight a bit brighter or maybe really make it flash/light up to the end of the hallway or room because I can barely see anything so not sure if that is part of the game or designed that way
- Crouching issue. Holding the button and somehow I started moving backwards while to trying to open up the drawers
- Ammo capacity. Seems to forgiving to have so much ammo. If you want to make a survival game, we should have a bit less so we can conserve our ammo and make the right decisions.
- Zombies are standing still when I was shooting at them
- In the video, there was one room was pitch black. Noticed, after rewatching my video, there were grey doors and white doors. Assuming that the grey doors do not open...in the video, somehow I think I opened one up and it was very dark so I think that was not supposed to happen.
Hi REVVAN.
Thank you for your comprehensive post.
Regarding the flashlight. The game has a jump scare theme and low light will give you those surprises. The dimming of the light adds to game play, forcing the player to find batteries to keep the light on. The player has to manage this resource, only recharging when needed as there is not an infinite number of batteries in the game, but the light will never go out completely. This brings us to the next point: Ammo
Let's say you starting to run out of charge on the flashlight and you remember leaving a battery on the second floor but now you have to return to that floor to recharge. New zombies would have spawned in that location and the longer you stay away from a location the more zombies there will be. You could imagine how many zombies will be on the roof if the player spent an hour getting to the top. So, we went with give enough ammo so that the player can complete the game. But I suppose that is where easy, medium, hard settings should come in which we don't have currently.
Back to the flashlight. We will meet you halfway and place a slider on the settings menu to increase the light distance per the player requirement.
Crouching, Zombies standing still and the one gray door are all bugs which we will sort asap.
And the last issue you did not mention is getting stuck on the stairs. That is not supposed to happen.
Thanks again for your effort. We will keep you updated on our progress.
CREEPY
Hi queenfaith
You are a real gamer! You got further than most players. Tip, go for the head, body shots matter.
Thank for your support and let us know how we can improve.
you welcome
I see the vision, clearly a work in progress and the message feature is nice. I'm sure with some polish this could be a solid little horror game and it gave me a few decent scares. Can't wait to see how this project evolves!
Hi. Thank you for your comment and post. We will get working on those bugs right away. Seeing how the game is played gives us allot of insight on how to improve the game play.
Any suggestions welcome.
As per your suggestion we added an intro scene and fixed the QR code issue when you press esc to pause. Thank you for bringing it to our attention.
We plan to introduce the Zombie used in the intro scene as a boss in the final fight.
New version has been released and downloadable on itch.